Thursday, July 8, 2021

Important Tab And Field In Unity3D

Menu And Fields In Unity3D

Before we start our First_Game, we will have a look into some basic and important tab and field present in the unity3D.


1. File

2. Edit

3. Assets 

4. GameObject

5. Component 

6. Window

7. Help

File:


By file , we can create new scene in our project or we can open and add already existed scene inside to our project.

by this we can a project which is already present and we can save our performed task and project.(crl+s)

we can change the build and player setting from the file  option.

After completion  of the project we can make application file of the project by build and run option presents inside the file tab. 

by this file we can install our application created by unity in any of the system.

Edit:

  

By edit we can change the project settings , preferences and also objects and prefabs created in the project (we will discuss about object and prefabs in later posts).

Assets:


By Assets, we can create assets inside the unity. Here we can import assets from our local system our from assets store (custom package).

We can download assets like 3d model, prefabs , terrains etc. from assets store or from anywhere else and can import it to our project.

we can also export the assets presents in the project.

many excited things will be there inside this which we will learn slowly in AR - VR section(so stay tune !) 

GameObject


By GameObject, we can create 2d objects like Sprite , Sprite Mask etc and 3d objects like Cube ,Sphere ,Capsule ,Plane ,Quad ,Text) game object for our project.We can create an empty object as well just by selecting create empty.

Here we can add effects  like Particle effect, Trailing, Line.

Light (Game Object): By this we can add directional light , area light , point light etc. in our project scene.

UI: By this we can add image , button , canvas , text , slider , scrollbar etc in out scene.

We can add audio and video fie from game object.(fore this we will add audio / video source from the component , don't worry we will see example for this a well). 

Component


By this we can add component to our game object.Component like audio / video source, collision collider component , rigidbody , rigidbody2D, Physics, script, UI etc. 

Window


By this we can change the layout of our scene to 2 by 3,4 split,Tall ,Wide

,or to default it self( its better to try it yourself and see the differences among all).

We can add window like game,console,Hierarchy inspector.

By this tab we can add assets store as well.By assets store we can find our useful assets, download it and can import it in our project.

During the uses of MRTK(Mixed reality toolkit) we can use XR settings and Holographic emulation so that we can see the play mode inside the head mounted display like HoloLens.

From this we can change general, animation , audio setting and also light settings through rendering option.

Help


Here we can look into about Unity,Unity Manual.

from help we can check Unity Update,report a bug and can also manage the license.

Thank you !

In the next post we will see the different type of objects and add them into our scene and will perform some task on them. :-)

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