Make Your First Game In Unity3D
Hello Friends , as of now we have installed Unity3D. Now its time to create our first unity game!
Here we can create 2D or 3D games and steps to create both are same.
So ,Finally we go for 3D game, follow the steps:
Step1: Click UnityHub and open it.
Step2: Click NEW
Step3: Select 3D and give some project name .Here i have given First_Game and choose the desired location.
Step4: Click CREATE !
The first view window of your project will look like below:
Now we will see some window and terms which are present in above screen.
In above screenshot there are 4 numbered window.We will look into all one by one.
1. Project and console window
2. Hierarchy window
3. Scene and Game window/view
4. Inspector window
Project and console window
The Project window displays all of the files related to the Project and is the main way by that a user can navigate and find Assets and other Project files in the application.
When user start a new Project by default it will be open.
If you can't see the any of window then you can add it by following steps show below in the image.
Hierarchy window
The Hierarchy window displays every GameObject in a Scene, such as models, Cameras, or Prefabs.
User can use the Hierarchy window to sort and group the GameObjects you use in a Scene. When user add or remove GameObjects in the Scene view, he also add or remove them from the Hierarchy window.
The Hierarchy window can also contain other Scenes, with each Scene
containing their own GameObjects.
Scene and Game window/view
The Scene view is the interactive window/view into the project/game you are creating.
You can use the Scene view to select and position Object,characters, Cameras, lights, and all other GameObjects.
The Game view is rendered from the single or multiple cameras in your project. It represents the final and published project/game. You need to use one or more Cameras to control what the player sees when they are using your project/game or final application.
Inspector window
Inspector window is basically used to view and edit properties of GameObjects,Unity components, Assets, Materials,and settings for almost everything in the Unity Editor.
We will know more about these windows in upcoming post.In next post we will continue with the project First_Game.
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