Move your player using keyboard key
First create a player to which you want to move. See Below here i have taken a cube to which i will move using keyboard keys.(A,D,S,W).
Now Add cube in your game scene.
Select your player(here cube) and give it some height.
Here I have given Y=3 (set position Y=3 in Transform).
Now Time to add a c# script to your player.
for this Go to Assets right click select create and again select c#script. Give it some name whatever you want , here i have given playermove.
Left: A
Right: D
Up: W
Down: S
UpArrow : forward
DownArrow : Back
Playermove.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Playerove : MonoBehaviour
{
public float speed = 5.0f;
void Update()
{
if(Input.GetKey(KeyCode.A))
{
transform.position += Vector3.left * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
transform.position += Vector3.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.W))
{
transform.position += Vector3.up * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.S))
{
transform.position += Vector3.down * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.UpArrow))
{
transform.position += Vector3.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.position += Vector3.back * speed * Time.deltaTime;
}
}
}
Attach this Playermove.cs script to your player.
and its all done!
See the video how it will look in game mode:
Other Script Which you can use to move player:
Left: A
Right: D
Up: W
Down: S
UpArrow : forward
DownArrow : Back
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Playerove : MonoBehaviour
{
public float speed = 5.0f;
void Update()
{
if (Input.GetKey(KeyCode.A))
{
transform.Translate(-0.1f, 0f, 0f);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(0.1f, 0f, 0f);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(0.0f, -0.1f, 0.0f);
}
if (Input.GetKey(KeyCode.W))
{
transform.Translate(0.0f, 0.1f, 0.0f);
}
if (Input.GetKey(KeyCode.UpArrow))
{
transform.Translate(0.0f, 0.0f,0.1f);
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.Translate(0.0f, 0.0f, -0.1f);
}
}
}
We have one more way to move our player in Horizontal and Vertical direction : By using GetAxis!
See the Script below and attach it to your player.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Playerove : MonoBehaviour
{
public float speed = 5.0f;
Vector3 Vec;
void Update()
{
Vec = transform.localPosition;
Vec.x += Input.GetAxis("Horizontal") * Time.deltaTime * speed;
Vec.z += Input.GetAxis("Vertical") * Time.deltaTime * speed;
transform.localPosition = Vec;
}
}